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 2K24 League & Gameplay Rules UPDATED

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floodwater123

floodwater123


2K24 League & Gameplay Rules UPDATED Empty
PostSubject: 2K24 League & Gameplay Rules UPDATED   2K24 League & Gameplay Rules UPDATED Icon_minitime4/22/2024, 3:12 pm


2K24 League & Gameplay RULE CHANGES
-- 1ST EDITION --
[

LEAGUE RULE UPDATES

Match Rules & FPP Infractions

We are enforcing a way more stricter policy for for the constant rule breakers going into 2K24 and onwards as we have found the amount of continuous infractions to be far too common on a weekly basis from the same members for the same rule breaks. Going forward if you commit an infraction in ANY of the following matches then your infraction count for that match will be DOUBLED & you will instantly drop down a level on the sweat meter.

Championship Matches
Contendership Matches
Special Match/Tournament Qualifiers
Any Tournament Matches
Any "High Stakes" Matches

Repeat offenders of the same infractions will have harsher punishments based on the number of infractions committed per PLE cycle.

1st Infraction - You will be warned & an infraction will be noted on your record
2nd Infraction - A redo/forfeit will be decided on depending on the context and severity of the Infraction/Rule Break
3rd Infraction - Auto forfeit and/or POSSIBLE suspension from any future title shots until we can see a change in your infractions.

Also there will be a monthly Sweat List posted on the site similar to the RP Danger List to publicly show everyone in the league on a monthly basis after every PLE cycle who is the biggest Sweats in the league. We encourage any members who feel they might have had an infraction done against them in a match to come to ANY staff member ASAP so the match can be reviewed and any necessary action can be taken ASAP. A REMINDER FOR ALL MEMBERS IT IS YOUR RESPONSIBILTY AND YOURS ALONE TO KNOW THE GAMEPLAY RULES GOING INTO EVERY MATCH.

GAMEPLAY RULE UPDATES

Rope Break

Rope break has been found to be very broken this year with the referee calling it before the count is even attempted so we have decided to turn it off for 2K24 to prevent this from happening so going into any matches that rope break is turned on by default you must make a custom match setting rope break to OFF as the default setting for ALL league matches in 2K24.

Resiliency In Tag Matches

We had to ban res in 2K23 in tag matches because of how buggy it was breaking the game a lot but we have decided to give the new game a trial run with res allowed to see how it goes. With the addition of res back in tag matches each team is granted ONE ILLEGAL RING ENTRY per team for the following reasons

Protect Partner from getting Stunned
Attack legal opponent and give control back to your Partner
Protect your Partner from Opponents Ring-In
Break up ONE Pin/Sub

PLEASE BE AWARE accidental entry of the ring will count as your official ONE illegal entry NO MATTER THE CONTEXT so please be careful.

PAYBACKS

Allowed Paybacks

Low Blow (Has been patched in 2K24)
Iron Jaw (A buggy payback and sometimes doesn't trigger/activate so you use at your own risk)
Rage (Takes priority over the other payback so the game makes you use it first)
Freeze (Cannot hit ANY specials off this payback (Sigs/Fins)

Banned Paybacks


Power of the Punch (Same broken glitch as low blow last year when you can't reverse)


Restricted Payback Combinations

Res/Move Theft is always banned
Rage/Move Theft is banned if overall is 85+

If all players are 85+ overall in a match then res can be selected as a payback but if any player is under 85 overall in a match NOBODY can pick res and you can pick from a combination of paybacks not listed above depending on which overall category you fall into.

Super Finishers

Super finishers are banned indefinitely so anybody who has one in their moveset will need to work with the moveset committee to request a suitable replacement for that super finisher.

Fortune Cashin Rules

When cashing in on the Champion if both the Champ and the case holder are 85+ overall then the case holder is allowed to attack the champion until they get a signature & immediately hit the sig followed by a finisher and then let the Champion get to their feet and their corner before the match officially starts. Both are ALLOWED to use resiliency.    

When cashing in on the Champion if both the Champ and the case holder are lower than 85 overall then the case holder is allowed to attack the champion until they get a signature & immediately hit the sig followed by a finisher and then let the Champion get to their feet and their corner before the match officially starts.

When cashing in on the Champion if only the Champ is lower than 85 overall then the case holder is allowed to attack the champion until they get a signature & immediately hit the sig ONLY and then let the Champion get to their feet and their corner before the match officially starts. The case holder is ALLOWED to use Resiliency.

When cashing in on the Champion if only the case holder is lower than 85 overall then the case holder is allowed to attack the champion until they get a signature & immediately hit the sig followed by a finisher and then let the Champion get to their feet and their corner before the match officially starts. The Champ is ALLOWED to use resiliency.    

Multiple Signature & Finisher Slots

With the addition of up to 5 slots for sigs & fins in 2k24 we are allowing members to request up to 3 (realistic) sigs/fins if they have 2 or less currently equipped. Anybody who has more than 3 currently will just keep what they were gave by default in regards to the number of sigs/fins. If you have 3 or more sigs/fins then you will have to pick a move to be replaced rather than adding a 4th or 5th move etc if you wish to request any new moves.

PLEASE NOTE ANY RULES STATED IN THIS POST THAT CONTRADICT ANY OTHER RULES ON THE SITE SUPERSEED SUCH RULES AS THESE RULES ARE THE MOST UPDATED RULES ON THE SITE GOING INTO 2K24!!!

INCOGNITO_O-G, Doom-Dominator, AlexTheKnight12 and TheGoatFather_ like this post

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